![]() ![]() The more you collect, the more it changes the game." The little pink things are from his game. But I really loved the character, and I wanted to help him out, so I petitioned him to let us put the character in the game. It's one of my favourite iOS games, and it sort of went into obscurity. Hall said, "Forget-Me-Not was a game that I really loved by a Melbourne designer called Brandon Williamson. What about characters that change the game in reportedly "strange" ways, such as the Forget-Me-Not? Do they mean anything? Everyone's got their favorite I always play Lucky Cat," Hall said. "It then becomes this personal thing about 'Who's your main character?'. If we had characters that did change the game then you wouldn't be able to compare your scores with your friends." I think that was really important for the high score thing as well. That anyone could play the same game but it has cosmetic changes. "I was particularly inspired by Dota 2's model for payments. "There's characters that make it harder, but none of them make easier," Sum explained. With more than fifty characters currently available, Sum and Hall have read a lot of online debate regarding which one's the best. Sales come from the purchase of in-game characters, which can also be unlocked through playing. Since then, everything's been going up and up," Hall said. ![]() "I think we made our investment back day one, or day two. The Google Play store debut is set to happen on January 8 next year. It only took a month to hit the 10 million download milestone on iOS and last week saw the app's launch on Android via the Amazon app store. "I think that's one of the reasons why people felt comfortable sharing it with their friends," Sum added. ![]() I don't think would've gone viral if we had put paywalls." It's an experiment to see if other people felt the same as me. But as a consumer, I don't really like consumables that much. ![]() It was almost like a warning to people not to try this way. It got an astounding number of players but very few people actually bought into it. "You could pretty much play it as long as you wanted without paying anything. There was a game called Punch Quest, which I really loved, that had a really friendly approach to monetization," Hall said. "There's very little precedent for games that are this friendly. For Hall, the game's model was a combination of experimentation and learning from the mistakes of others. Additional characters are unlocked by playing, though players have the option to purchase them with real-world money to speed up the process. Why the game is freeĬrossy Road is free to download and doesn't put up paywalls that prevent players from continuing. To find out more about what lies behind Crossy Road's hidden secrets, what it's like to be spotlighted by PewdiePie, and future plans for the game, GameSpot spoke with the duo behind Melbourne-based developer Hipster Whale: Matthew Hall and Andy Sum. The charming, voxel aesthetic and easily unlockable characters just add to its minimalist appeal. Straightforward controls make it possible to get in a quick game no matter where you're at, and a score-chasing leaderboard encourages constant competition between friends. The success of Crossy Road can mostly be attributed to its simplicity. It's a large milestone for the indie Australian developer, and the number only stands to grow as the game launches on Android this week. Endless runner Crossy Road has only been out on iOS for a month, but developer Hipster Whale is already celebrating over ten million downloads. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |